How to localize at the pace of a live-service game
16
2:00 PM - 2:45 PM
Delivering fast updates to Unreal Engine games with a single source of truth and an automated localization workflow.
Join this live webinar to see how Starbreeze, the creators of Payday 3, a continually updated first-person heist shooter game, ship localized content to players at the speed a global live-service game demands.
Discover how they broke the bottlenecks of localizing content in Unreal Engine. From development, narrative design, and UI scripting to final translation and back, we’ll cover how every string stays accessible to everyone who needs it through a clear, collaborative workflow.
No more endless back-and-forth with CSVs and spreadsheets. No more guessing what’s out of date or missing. Join us on the 16th of September and watch how Starbreeze continuously pushes high-quality content to players, faster.
From this 45-minute session, you’ll take away:
- How a streamlined Unreal Engine-Gridly workflow works in practice
- The life of a string: from creation to editing, translation, review, and release
- How teams can work in parallel while keeping everything organized
- A demo of the entire workflow
- Answers to questions that peers like you often ask
Speakers
Alexandros Kilmpasanis
Live Director, Starbreeze Entertainment
Supporting Dev and Publishing teams at Starbreeze Entertainment, building capability for Live Operations. 8+ years of experience leading teams and processes for games like Star Wars Battlefront II, Battlefield V, Battlefield 2042, Payday 3 and others.
Michael Souto
Biz Dev Director, Gridly
Michael Souto has a well-rounded perspective of the games industry, having worked first as a game producer within game studios, and later as a business development leader in localization services and technology. Over 25 years, he has played key roles in game development, localization services, and localization technology solutions.
16
2:00 PM - 2:45 PM