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Game Localization Without the File Ping-Pong

Gridly

50:33

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How game studios and translation vendors collaborate smoothly to keep localization updates moving without manual file handoffs.

When localization work is split between studios and external translation teams, content often moves through exports, imports, spreadsheets, and even email threads. This adds extra steps, creates version confusion, and makes it harder to keep track of what actually needs translation.

See how Gridly and memoQ work together so that both sides can use the tools that fit them best: game studios manage multilingual content in Gridly, while translation vendors continue translating in memoQ.

Join this webinar to learn how to organize and send content from Gridly into memoQ and bring completed translations back. Studios will see how to connect multiple memoQ instances, while vendors will learn how to ensure each client can access only their assigned projects.

From this 45-minute session, you’ll take away:

  • How Gridly and memoQ work together in practice
  • How to manage multiple vendor connections 
  • How vendors can set up memoQ access for clients 
  • A live demo of the workflow from both sides
  • Answers to questions about Gridly, memoQ, and beyond

Who this is for

  • Game studios: Localization managers and producers who coordinate translations with external vendors and want fewer manual steps in that workflow.
  • Translation vendors (LSPs): Project managers who work with game studios and want a faster, more controlled way to receive and deliver translations.

Speakers

Gabor Kovacs

Gabor Kovacs

Customer Experience Manager, Gridly

Gabor has 15+ years in IT and software, with 6 years focused on translation technology. Before joining Gridly, he worked at memoQ, so he knows both sides of the studio-vendor workflow firsthand.

Santiago de Miguel

Santiago de Miguel

Solution Engineer (Gaming Hub), memoQ

Santiago works with game developers and publishers to set up and improve their localization workflows in memoQ. He's also a game translator himself, with nearly a decade of hands-on experience in the localization space.

Game Localization Without the File Ping-Pong

50:33

Watch